Second Edition
The year is 1692. What started as a few children feeling pricks in their side has turned the whole town of Salem upside down and into a frenzied crusade to hunt down the witches. The citizens of the town have gathered and accusations have begun to fly in every direction. Will you be accused of witchcraft next? Will you confess to save yourself? Will you turn on your own friends and family in order to survive?
For 4-12 Players. 20-40 minutes. Ages 12+.
GAME CONTENTS:
- Unique box - looks like a book
- 128 Cards (15 Town Hall & 15 Kill Cards, 39 Tryal, 59 Playing)
- Black sand hourglass (thirty-second timer)
- Wooden gavel token
- Instruction manual (includes character biographies)
- 14 circle tokens (kill or save)
Players will gather cards that they use to accuse or defend, other players. Deciding who to trust is key to survival since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win. Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies.
As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate, the Constable chooses someone to potentially save. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil.